Semaphores
Jakob Jenkov |
A Semaphore is a thread synchronization construct that can be used either to send signals
between threads to avoid
missed signals, or to guard a
critical section like you
would with a lock. Java 5 comes with semaphore implementations in the java.util.concurrent
package so you don't have to implement your own semaphores.
Still, it can be useful to know the theory behind their implementation and use.
Java 5 comes with a built-in Semaphore
so you don't have to implement your own.
You can read more about it in the java.util.concurrent.Semaphore text,
in my java.util.concurrent
tutorial.
Simple Semaphore
Here is a simple Semaphore
implementation:
public class Semaphore { private boolean signal = false; public synchronized void take() { this.signal = true; this.notify(); } public synchronized void release() throws InterruptedException{ while(!this.signal) wait(); this.signal = false; } }
The take()
method sends a signal which is stored internally in the Semaphore
.
The release()
method waits for a signal. When received the signal flag is cleared again,
and the release()
method exited.
Using a semaphore like this you can avoid missed signals. You will call
take()
instead of notify()
and release()
instead
of wait()
. If the call to take()
happens before the call to
release()
the thread calling release()
will still know that
take()
was called, because the signal is stored internally in
the signal
variable. This is not the case with wait()
and
notify()
.
The names take()
and release()
may seem a bit odd when using a
semaphore for signaling. The names origin from the use of semaphores as locks, as explained
later in this text. In that case the names make more sense.
Using Semaphores for Signaling
Here is a simplified example of two threads signaling each other using a Semaphore
:
Semaphore semaphore = new Semaphore(); SendingThread sender = new SendingThread(semaphore); ReceivingThread receiver = new ReceivingThread(semaphore); receiver.start(); sender.start();
public class SendingThread { Semaphore semaphore = null; public SendingThread(Semaphore semaphore){ this.semaphore = semaphore; } public void run(){ while(true){ //do something, then signal this.semaphore.take(); } } }
public class RecevingThread { Semaphore semaphore = null; public ReceivingThread(Semaphore semaphore){ this.semaphore = semaphore; } public void run(){ while(true){ this.semaphore.release(); //receive signal, then do something... } } }
Counting Semaphore
The Semaphore
implementation in the previous section
does not count the number of signals sent to it by take()
method calls. We can change the Semaphore
to do so. This
is called a counting semaphore. Here is a simple implementation
of a counting semaphore:
public class CountingSemaphore { private int signals = 0; public synchronized void take() { this.signals++; this.notify(); } public synchronized void release() throws InterruptedException{ while(this.signals == 0) wait(); this.signals--; } }
Bounded Semaphore
The CoutingSemaphore
has no upper bound on how many signals
it can store. We can change the semaphore implementation to have an upper
bound, like this:
public class BoundedSemaphore { private int signals = 0; private int bound = 0; public BoundedSemaphore(int upperBound){ this.bound = upperBound; } public synchronized void take() throws InterruptedException{ while(this.signals == bound) wait(); this.signals++; this.notify(); } public synchronized void release() throws InterruptedException{ while(this.signals == 0) wait(); this.signals--; this.notify(); } }
Notice how the take()
method now blocks if the number
of signals is equal to the upper bound. Not until a thread has
called release()
will the thread calling take()
be allowed to deliver its signal, if the BoundedSemaphore
has reached its upper signal limit.
Using Semaphores as Locks
It is possible to use a bounded semaphore as a lock. To do so, set the
upper bound to 1, and have the call to take()
and
release()
guard the critical section. Here is an example:
BoundedSemaphore semaphore = new BoundedSemaphore(1); ... semaphore.take(); try{ //critical section } finally { semaphore.release(); }
In contrast to the signaling use case the methods take()
and
release()
are now called by the same thread. Since only one
thread is allowed to take the semaphore, all other threads calling
take()
will be blocked until release()
is
called. The call to release()
will never block since there
has always been a call to take()
first.
You can also use a bounded semaphore to limit the number of threads allowed
into a section of code. For instance, in the example above, what would
happen if you set the limit of the BoundedSemaphore
to 5?
5 threads would be allowed to enter the critical section at a time.
You would have to make sure though, that the thread operations do not
conflict for these 5 threads, or you application will fail.
The relase()
method is called from inside a finally-block to
make sure it is called even if an exception is thrown from the critical
section.
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Jakob Jenkov |